BOLT BLAST.
A tactile puzzle.
A playful interface.
PORTRAIT MOBILE
GAMEPLAY · PROGRESSION · REWARDS
A small board.
A complete game experience.
Bolt Blast is a portrait mobile screw puzzle. This interface collection covers the level path, timed puzzle board and the systems around each session: tools, character selection, rewards, rankings and purchase offers.
- DESIGN FOCUS
- Game interface, reusable panels and player-facing states
- PLATFORM
- Mobile / portrait touch interface
- VISUAL LANGUAGE
- Wood textures, rounded frames, ribbon headings and green primary actions
- Choose a level
- Solve the puzzle
- Use tools when needed
- Review the result
- Collect and progress
Give the next step
a clear place.
The home screen presents progress as a level path with a prominent Play action. Character inventory and settings use focused panels, letting players manage preferences around that central journey.
Let the board
take the lead.
Level information and the timer sit above the puzzle. Replay, undo and tool controls stay below it, leaving the wooden board as the main interaction area.
Alternative completion treatment+
Simple shapes.
A tactile wooden finish.
Seven puzzle pieces share a warm wood palette, visible grain and softly rounded edges. Their distinct silhouettes bring variety to the board while keeping the material consistent.
Help within reach.
The puzzle stays in context.
Dimmed gameplay keeps the current level visible behind each popup. Shared frames, ribbon headings and button treatments connect tools, pause and timeout states.
The refresh-tool concept retains a draft “Bomb” heading in the supplied artwork.
Make progress
visible beyond the board.
Daily rewards and the wheel present different reward formats. The leaderboard pairs ranked entries with a highlighted player position, connecting an individual session to wider progression.
Alternate leaderboard presentation+
A shared layout
for different purchases.
The shop groups tickets, coins and pass offers into repeatable rows. Compact shops and promotional popups reuse the same visual language in smaller spaces.