S/GSAMK GILLANIGAME UI/UX DESIGNER
SELECTED WORK / 03 — MOBILE SIMULATION

WBS.

Worldwide Bus Simulator.
Drive the route. Run the company.

GAME UI/UX
VEHICLE CUSTOMIZATION
SIMULATION & MANAGEMENT
Loading splash / Worldwide Bus Simulator
THE PROJECT

Behind the wheel.
Behind the business.

Worldwide Bus Simulator combines hands-on bus driving with fleet, route and company management. My interface work brings these systems together: choose a vehicle, customize it, prepare a departure, complete a journey and manage the business around it.

MY CONTRIBUTION
Game interface and player-flow design
PLATFORM
Mobile / touch controls
VISUAL SYSTEM
Slate-blue panels, pale-blue information areas, cyan selections and yellow primary actions
  1. 01Choose your bus
  2. 02Plan a journey
  3. 03Drive
  4. 04Results
  5. 05Manage
Main menu / fleet access and route entry
Active journeys from the main menu+
In-progress jobs / active driver journeys
01 / VEHICLE SETUP

Choose a bus.
Make it your own.

The garage places vehicle attributes beside the bus preview. Customization then moves from a category overview to focused wheel and paint choices, keeping the vehicle visible throughout.

Garage / bus selection and vehicle attributes
Customization / vehicle component categories
02 / JOURNEY PREPARATION

Plan the route.
Prepare the departure.

The route map brings saved journeys and departure points into one place. The departure view then shows ticket sales and available seating, with bus selection presented as a focused overlay.

Route planning / saved routes and map
Departure / seating, ticket sales and start options
03 / ON THE ROAD

Driving is only
part of the job.

The HUD combines steering and pedals with navigation, passenger tasks and vehicle systems. Contextual feedback, refueling and repairs keep the wider simulation accessible during the journey.

Driving HUD / navigation, vehicle controls and passenger tasks
04 / JOURNEY RESULTS

Make the outcome
easy to understand.

The completion screen gathers journey performance, income and experience in one view. It connects what happened on the road with the player’s continuing progress.

Journey complete / performance, income and experience
05 / COMPANY & STAFF

Grow beyond
a single journey.

Company information brings workforce, fleet and finances together. The driver screens move from browsing staff to inspecting a profile and assigning work, supporting the management side of the game.

Company / workforce, fleet and financial overview
Drivers / owned staff and hiring choices
Player settings and control preferences+
Settings / audio, language, camera and driving controls
KEEP EXPLORING

More worlds to explore.

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