S/GSAMK GILLANIGAME UI/UX DESIGNER
GAME UI/UX DESIGNER & ART DIRECTORISLAMABAD, PK · WORLDWIDE

MADE TO
BE PLAYED.

Pikamoon Epic creature card
Pikamoon Rare creature card

I’m Samk. I turn complex systems into
interfaces players instinctively understand.

Explore my work
8+Years shaping
digital experiences
SCROLL TO EXPLORE
GAME UI/UX✳ART DIRECTION✳VISUAL SYSTEMS✳INTERACTION DESIGN✳
01 / SELECTED WORK

Worlds I’ve helped shape.

Explore the interfaces, the artwork,
and the thinking behind each project.

02 / THE DESIGNER BEHIND THE SCREEN

A designer’s eye.
A player’s
instinct.

SAMK GILLANIDESIGNER / ART DIRECTOR

Great game interfaces belong to their world—and make every next move feel natural.

I’m a UI/UX designer and art director based in Islamabad, Pakistan. For 8+ years, I’ve worked across games, mobile apps, websites, AR/VR and Web3 products, connecting visual craft with practical interaction design.

My work spans early user flows and wireframes through polished interface systems, prototypes, and production-ready assets. I’ve led art direction, coordinated teams, and worked closely with engineers to bring the details into the final experience.

Download resume DOCX
01

Game interfaces

Menus, HUDs, inventory, progression and multiplayer flows.

02

Visual direction

Materials, typography, iconography and coherent visual systems.

03

Product experiences

Mobile, web, AR/VR and Web3, from wireframes to handoff.

03 / EXPERIENCE

The journey so far.

Hands-on craft.
Team-level thinking.

2025 — PRESENT

IDEO FUZION

Lead UI/UX & Graphic Designer
Leading interface design across mobile apps, websites, AR/VR, Meta games and AI applications—from early concepts to developer handoff.
2024 — 2025

ORBIT COSMOS

Lead UI/UX & Graphic Designer
Designed Web3 game interfaces, crypto wallets, mobile apps and websites, alongside in-game graphics and launch creatives.
2020 — 2024

THE KNIGHTS

Art Lead & UI/UX Designer
Led art direction and UI/UX across 20+ projects spanning games, apps, websites and AI products. Built reusable components and clear guidelines for consistent handoff.
2019 — 2020

FIVE RIVER SOLUTIONS

UI/UX & Graphic Designer
Created user flows, screens, menus, icons and promotional assets for Android, iOS, websites and games.
2017 — 2019

ABSOLOGIX / ABSTRON

UI/UX Designer
Designed interfaces, layouts and visual systems for 15+ mobile app, web and game projects in collaboration with developers and clients.
THE TOOLKIT

The tools behind the play.

  • FigmaUI design & prototyping
  • PhotoshopArtwork & compositing
  • IllustratorVector graphics & icons
  • UnityGame UI & live backgrounds
  • Premiere ProVideo & motion
  • AI Design ToolsVisual exploration
04 / NEXT CHAPTERBASED IN PAKISTAN. THINKING WORLDWIDE.

LET’S MAKE
IT PLAY.

Building a game or a digital experience?
Let’s give it an interface worth remembering.