S/GSAMK GILLANIGAME UI/UX DESIGNER
SELECTED WORK / 02 — MOBILE MOTOCROSS

BIKE STUNT 3.

From the first screen
to the finish line.

COMPLETE GAME UI
RENDERS
LIVE BACKGROUNDS · UNITY 3D
Loading splash / motocross riders and mountain atmosphere
THE PROJECT

The interface.
The renders. The world.

I created the complete game UI for Bike Stunt 3, produced its renders, and built live backgrounds in Unity 3D. The work connects the menus, bike presentation and in-game interface through a consistent motocross identity.

MY CONTRIBUTION
Complete game UI · Renders · Live backgrounds in Unity 3D
EXPERIENCE
Mobile motocross with touch controls
DESIGN LANGUAGE
Deep blue panels, cyan edges, yellow primary actions and racing motifs
01 / BEFORE THE RIDE

Choose a challenge.
Make the bike your own.

Mode cards establish the available challenges. The garage places the bike beside its attributes and unlock choices; the campaign map connects level progress with objectives.

Mode selection / campaign, tournament, ladder and champions
Garage / bike preview, attributes and unlock options
Explore the campaign level map+
Level selection / campaign map, objectives and progress
02 / ON THE TRACK

Keep the ride in focus.

Touch controls sit along the lower edges, while objectives and course progress remain above the action. Pause and settings views reuse the same blue panels and yellow confirmation actions.

Gameplay HUD / touch controls, objectives and course progress
Pause / audio, controls and resume
03 / THE FINISH LINE

A clear result.
A clear next move.

Victory highlights stars, earned currency and the next level. The failed-run screen keeps earned rewards visible and gives retry its own prominent action.

Level complete / stars, rewards and next level
04 / CURRENCY & UNLOCKS

One store.
Two currency systems.

MOB and VIP packs share a consistent comparison layout. The insufficient-coins message offers routes back to unlocking a bike through a rewarded ad or the store.

MOB store / currency packs and rewarded-ad option
View the insufficient-coins state+
Insufficient coins / watch an ad or open the store
05 / RENDERS & UNITY 3D

Building the scene
around the interface.

My contribution extended beyond the UI to the game renders and live backgrounds in Unity 3D. The jungle menu and illuminated garage show how the environments frame the rider and bike, while the loading composition brings the motocross action forward.

Loading screen / motocross renders and mountain atmosphere

Samk Gillani — complete game UI, renders and live backgrounds in Unity 3D. The images in this case study are still captures; the animated backgrounds are not embedded here.

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